Annotation Type PlanningEntity

    • Element Detail

      • pinningFilter

        Class<? extends PinningFilter> pinningFilter
        A pinned planning entity is never changed during planning, this is useful in repeated planning use cases (such as continuous planning and real-time planning).

        This applies to all the planning variables of this planning entity. To pin individual variables, see

        The method PinningFilter.accept(Object, Object) returns false if the selection entity is pinned and it returns true if the selection entity is movable

        PlanningEntity.NullPinningFilter when it is null (workaround for annotation limitation)
      • difficultyComparatorClass

        Class<? extends Comparator> difficultyComparatorClass
        Allows a collection of planning entities to be sorted by difficulty. A difficultyWeight estimates how hard is to plan a certain PlanningEntity. Some algorithms benefit from planning on more difficult planning entities first/last or from focusing on them.

        The Comparator should sort in ascending difficulty (even though many optimization algorithms will reverse it). For example: sorting 3 processes on difficultly based on their RAM usage requirement: Process B (1GB RAM), Process A (2GB RAM), Process C (7GB RAM),

        Do not use together with difficultyWeightFactoryClass().

        PlanningEntity.NullDifficultyComparator when it is null (workaround for annotation limitation)
        See Also: